![]() Abennar was controlled by mages who were very confident in their powers. But for the sake of convenience, we will outline the main points. It is a very detailed background story so summarizing it might not do it justice. The developers of this mod have come up with an original story that you can read about in-depth on their forum page. Complete with Elves and Dwarves to play as, and set in a fantastical era, this mod gives the players an unmatched experience. The mod is ripe with lore changes that are reminiscent of a classic fantasy setting. It completely overhauls the game into something else entirely. ![]() Anbennar Abennar mod in the game.Īnbennar is perhaps the most in-depth and complete mod for the game. These changes make the game feel more life-like and more rational.Ī thing worth noting is that this mod is compatible with the game while you have no other mods that interfere with interest groups. For example, if you build up a nation with a massive army, then there will be an interest group that supports war, and the pops that fit the criteria will rush towards it. When you have the mod active, you will see its effects on the pops and the interest groups they join. When the pops react to these things realistically, it aligns them with more appropriate interest groups. These include things like the wealth of the pop and the political situation in your nation. On top of the base modifiers that the game already has, the new modifiers add a layer of depth to Victoria 3. It stacks on multiple deciding factors which determine the interest group a pop joins. The Better Interest Group Attraction mod fixes this issue. Their interest groups don’t align as well with their standards and status. This sounds good in practice, but in actuality this makes the pops feel defunct. Moreover, the game makes these decisions based on fixed modifiers. These decisions are made on a bunch of factors. In Victoria 3, the game decides which pops choose which interest group. Better Interest Group Attraction Better Interest Group mod in the game. Sometimes expansion can happen too fast, causing you to cut down industries. You should still be aware of the economic situation. Unlike before, you don’t have to manage every aspect on your own now. These include changes such as checking whether or not you have a weekly profit from your building or industry. Alongside these, there are a couple of more minor changes as well. These are the main changes that have been made. If the market access is greater than 90%.Factors in the goods available in the building.If the state has an available workforce to work on the expansion.If the building has cash reserves of more than 75%.After you install the mod, the game checks for more things before auto-expanding an industry. To tackle all of these issues, the mod creator has introduced some changes that make your life a lot easier. They lead to shortages of inputs and disregard profits completely. These checks look good on paper but don’t work so well in practice. If the player has available construction.If the state market access is greater than 50%.If the building has cash reserves of more than 95%.The game checks 3 basic things before expanding an industry. When you auto-expand in Victoria 3, certain aspects of the game just fail to keep up. If you ever thought to yourself about how tedious it is to keep up with all the various aspects of the game, then this mod is for you! These play a huge role in the economy of your nation. Victoria 3 requires you to constantly micromanage the resources that you have. The improved automation mod in Victoria 3 is simply one of the best mods that you could get for your game. Improved Automation Improved Automation mod in the game.
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